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Setup New Scene

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I recommend you to duplicate the demo empty scene (designed to reskin easily) and modify only the UI sprites otherwise you will have to create a complete canvas and set up all these variables.

First you need to create the game manager, AI Manager if you want spawn Artificial Intelligence, and the Input Manager.

1- Create an empty gameobject and attach to it the following scripts:

Game Manager

AI Manager

Input Manager

In the GameManager you need to drag and drop the UI Elements because they are handled by code.

Also you have to create empties gameobjects and add them to Team 1 Spawn Points and Team 2 Spawn Points, here will spawn all the players selecting one of these positions on the scene randomly (according to his team). It is used as a reference of a good spawn position on the scene

You should look at the documentation for details of every single variable.

In AI Manager you have the prefabs of the enemies (Located on Prefabs-Resources folder) you want to spawn in the game, the Team 1 is the team of the player, if you put some AI Prefab inside this array will be of the Player Team, otherwise will be the enemy for the player.

The AI Players Team variable is the times you want to spawn these prefabs if you put 1 AI Prefab and put it on 3, will spawn 3 AI Players.

The Patrol Points are an empty gameobject in the scene to use it like a reference of the position where the AI will go at the start, usually it is in the middle of the scene, once the AI arrive this point, it will start searching for his enemy. (See Documentation for more information).

Input Manager: It is set by default, I recommend you don’t change it, it uses the standard input in all games and in all platforms. But if you want to change it you can go to Edit-Project Settings-Input and change some inputs, the inputs in  unity have a name to recognize it, and that is what is set on Input Manager, the names of the Input, the name really doesn’t matter.

Instagram Clone setup

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1.-  Add your OneSignal appId in the AppDelegate steps 1 and 3

2.- delete GoogleService-Info.plist from the project and add yours (details below -> add firebase to your ios project)

 

3.- in the project folder run: pod install, that’s it.

 

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CocoaPods.

CocoaPods is built with Ruby and is installable with the default Ruby available on OS X. We recommend you use the default ruby.

Using the default Ruby install can require you to use sudo when installing gems. Further installation instructions are in the guides.

# Xcode 8 + 9
$ sudo gem install cocoapods

Add Firebase to your iOS Project

  1. Create a Firebase project in the Firebase console, if you don’t already have one. If you already have an existing Google project associated with your mobile app, click Import Google Project. Otherwise, click Add project.
  2. Click Add Firebase to your iOS app and follow the setup steps. If you’re importing an existing Google project, this may happen automatically and you can just download the config file.
  3. When prompted, enter your app’s bundle ID. It’s important to enter the bundle ID your app is using; this can only be set when you add an app to your Firebase project.
  4. At the end, you’ll download a GoogleService-Info.plist file. You can download this file again at any time.
  5. If you haven’t done so already, add this file to your Xcode project root using the Add Files utility in Xcode (From the File menu, click Add Files). Make sure the file is included in your app’s build target.

 

 

Simple Player

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First add to your player:

  • RigidBody
  • Animator Controller

Now create a script called “PlayerMovement” and copy the following code to your script

 

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Easy AI Visual Editor

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Easy AI is a Visual Node Editor for behaviour AI implementation designed for everyone – programmers, artists, designers.

Easily create and modify dynamic AI Behaviors for your game project with these simple actions for the NEW VISUAL EDITOR.

Quickly make AI behaviors.

Easy AI removes all the difficulty of programming complex AI behaviour. Using the most powerful features of Unity and C# behind the scenes. Easy AI avoids complex logical conditions.

Formations

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FORMATIONS PACK:

Contains 5 focused on group formations with Unity’s NavMesh.

The formation will dynamically respond to changes.

It’s very easy to integrate into your own project.

This pack will continue to grow as we hear new action suggestions from the community.

For C#
http://u3d.as/xaS

For PlayMaker:
http://u3d.as/v7j

 

FORMATION AI WEB GL EXAMPLE

Easy AI

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Easily create and modify dynamic AI Behaviors for your game project with these simple actions.

AI vs AI
AIvsAI2

Work with PlayMaker or C#

The following actions are included:

– Flee
Flee from the target specified using the Unity NavMesh.

– Pursue
Pursue the target specified using the Unity NavMesh.

– Evade
Evade the target specified using the Unity NavMesh.

– Patrol
Patrol around the specified waypoints using Unity NavMesh.

– Cover
Find a place to hide and move to it using Unity NavMesh.

– Wander
Wander using Unity NavMesh.

– Can See Object
Check to see if the any objects are within sight of the agent.

– Can Hear Object
Check to see if the any objects are within hearing range of the current agent.

– Flock
Flock around the scene using Unity NavMesh.

– Not See Object
Check to see if the any objects not are within sight range of the current agent.

– Search
Search for a target by combining the wander, within hearing range, and the within seeing range tasks using the Unity NavMesh.

Easy AI is also include finite state machine implementation for C# that removes all the difficulty of programming complex A.I. behaviour.
By using the most powerful features of Unity and C# behind the scenes.
Easy AI avoids complex logical conditions, messy Update functions and common issues with coroutines.

ALL ACTIONS WORK WITH NAVMESH – ONLY 3D

NOW Integration With UFPS

NOW Include PlayMaker actions

DOCUMENTATION

ROADMAP

These actions are ready for production.It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.

This game was made with this package.

Zombie War – for Android

Zombie War vs Rebels – for iOS

Web GL Demos

PlayervsAI2

Easy AI For Playmaker

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*PLAYMAKER REQUIRED *
This extension requires one license per seat

These actions are ready for production.It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.

This game was made with these actions.

WEB DEMO => Capture the flag

Zombie War – Download for Android

Zombie War -Download for iOS

Easily create and modify dynamic AI Behaviors for your game project with these simple actions for playmaker.

The following actions are included:

– Flee
Flee from the target specified using the Unity NavMesh

– Pursue
Pursue the target specified using the Unity NavMesh

– Evade
Evade the target specified using the Unity NavMesh

– Patrol
Patrol around the specified waypoints using Unity NavMesh

– Cover

Find a place to hide and move to it using Unity NavMesh

– Wander
Wander using Unity NavMesh

– Can See Object
Check to see if the any objects are within sight of the agent

– Can Hear Object
Check to see if the any objects are within hearing range of the current agent.

– Flock
Flock around the scene using Unity NavMesh

– Not See Object
Check to see if the any objects not are within sight range of the current agent.

– Search
Search for a target by combining the wander, within hearing range, and the within seeing range tasks using the Unity NavMesh.

CONTACT US

Loop Zombie

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The crash racing game more addictive

Zombie Loop is a casual arcade racing game with an incredibly easy to start gameplay, although it is very difficult to master.You simply have to drive and avoid crashing your car.Adjust speed as you accelerate and check the brake at the right time to avoid colliding with another vehicle.Earn more coins with each circuit, unlock cars, expand your collection and think about what suits you more.Survives while you can, as you train your reactions.

Do not wait and join the race now impossible!

 

Get it on App Store

 

Icon Loop ZombieSmall

4Sin título-4 Sin título-3 IMG_1307

Zombie War

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Can you survive 24 hours? Prepare your weapons and join the fight. Run like hell! Seize the best spot in the battlefield area for best surviving chance. A huge 3D cubes dreamland and zombies are waiting to you! Be aware! This is deadly sandbox area! Play Zombie Wars in deadly Games! You can battle your enemies all over the world.
Zombie War

It is an awesome pocket Third person shooter for all kinds of players! Its %100 free.
– Easier controls. Works on any device!
– Run through the battlefield with dynamic and realistic character movements
-2+ actual weapons with the different gun specs
-Unique sound effect/character action for each weapon.
Enjoy !

 
Get it on Google Play

Get it on App Store

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