Easily create and modify dynamic AI Behaviors for your game project with these simple actions.
AI vs AI
Work with PlayMaker or C#
The following actions are included:
Flee from the target specified using the Unity NavMesh.
Pursue the target specified using the Unity NavMesh.
Evade the target specified using the Unity NavMesh.
Patrol around the specified waypoints using Unity NavMesh.
Find a place to hide and move to it using Unity NavMesh.
Wander using Unity NavMesh.
– Can See Object
Check to see if the any objects are within sight of the agent.
– Can Hear Object
Check to see if the any objects are within hearing range of the current agent.
Flock around the scene using Unity NavMesh.
– Not See Object
Check to see if the any objects not are within sight range of the current agent.
Search for a target by combining the wander, within hearing range, and the within seeing range tasks using the Unity NavMesh.
Easy AI is also include finite state machine implementation for C# that removes all the difficulty of programming complex A.I. behaviour.
By using the most powerful features of Unity and C# behind the scenes.
Easy AI avoids complex logical conditions, messy Update functions and common issues with coroutines.
ALL ACTIONS WORK WITH NAVMESH – ONLY 3D
NOW Integration With UFPS
NOW Include PlayMaker actions
These actions are ready for production.It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.
This game was made with this package.